Football: Settlement Guide


This will help you with the common areas of confusion around football settlement.

Most football bets are based on Normal Time only and don't include Extra Time or Penalties, unless stated in the market.



'Normal time' - what is it?

  • If you see '90 Minutes' in a market, it always means normal time.
  • Normal time = 90 minutes plus/including any injury/added/stoppage time.
  • End of normal time = full time
  • Injury time - also known as 'added time' or 'stoppage time'.
  • It's the time added to the end of the match (and sometimes to the end of the first half) by the referee due to interruptions during the game.
  • Usually between 1 to 5 minutes.
  • Don't confuse 'extra time' with injury time.
  • Extra time is most common in knock-out tournaments, where a match can't end in a draw.
  • If such a match is a draw after normal time, extra time is played (usually 2 extra 'halves' of 15 minutes each).
  • REMEMBER: Injury time counts as part of normal time while extra time doesn't.
  • NOTE: Injury time doesn't count for our 5 Minute markets. Click here for more info.

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General Settlement FAQs

 

Q: Why is my bet not yet settled?

A: Settlement usually takes no longer than 30 minutes. However, on some occasions it may take slightly longer.

This could be because we're unable to get an official result, a loss of feed from our results provider or just a technical error.


Q: My bet was settled incorrectly. What should I do?

A: All bets are settled based from the result/data provided by OPTA, our official results provider.

To know more about the OPTA definitions, just click here.

We aim to settle all bets correctly, but if you think your bet was incorrectly settled, take note of your bet slip number and the link to the result and let our Customer Service Team know.


Q: Where can I see my settled bets?

A: Either access 'My Bets' via the bet slip for 48 hours' history, or go to the My Bets section of your account to view your full history:

 

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Q: How do you define a Shot on Target?

A: A shot on target is any goal attempt that resulted in a goal being scored or would have resulted in a goal being scored but was stopped by a goalkeeper's save or by a defender who's the last player.

To check more information about shot on target, click here.

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Q: Can you clarify what does the Over/Under part of the football markets mean?

A: Whenever your bet contains an Over or Under part, that means that there needs to be more/greater than (for over) and less/lower than (for under).

  • For 'Over 3 cards', there should be more/greater than 3 cards (or at least 4 cards) for the bet to be a winner. Having exactly 3 cards would make it a losing bet.
  • For 'Under 5 corners', there should be less/lower than 5 corners (or only 4 corners) for the bet to be a winner. Having exactly 5 corners would make it a losing bet.

You can also check our News Team's write-up about this betting market here.

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Q: The player I've selected has been substituted but was given a card while on the bench/after the final whistle. Will it be a winner?

A: It will be a losing bet, since only red or yellow cards shown to active players currently on the field of play prior to the final whistle will count.

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Q: How about if the manager was the one that was given a card. Will it count on the number of total cards given in a game?

A: Unfortunately, a card that was given to the manager won't be included in the total tally of cards given in a game since he's not an active player.

Note that only red or yellow cards shown to active players currently on the field of play prior to the final whistle shall count.

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Football Markets

 

90 Minutes

The most popular football market by far: your aim is to predict the outcome of the match after normal time. The options are: Home Win, Draw or Away Win

  • Example 1: You bet on Liverpool to win the 90 Minute market.
  • The score is 0:0 at exactly 90 minutes, but during injury time Liverpool score and the match finishes 1:0.
  • Your bet is a winner. If you'd bet on the draw in this situation, your bet would have been a loser.
 
  • Example 2: You bet on Leicester to win the 90 Minute market.
  • The score after normal time is 0:0, but it's a cup match, and Leicester go on to score twice in extra time and they win the match 2:0.
  • Your bet is a loser, as the goals score in extra time don't count. 'Draw' is the winning outcome.

To check the complete market rule, just click here.

 

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Both Teams To Score (BTTS)

This is a simple Yes/No market: Just predict whether or not both teams will score at least one (1) goal each in normal time.

  • Example 1: If you choose Yes - both teams must score at least once during normal time (scores like 1:1, 2:1, 1:3, 4:4, etc.).
  • As long as the full time score doesn't include a 0 for either team, your bet is a winner.
  • Example 2: If you choose No - you need one or both teams not to score during normal time (scores like 0:0, 0:1, 3:0, etc).
  • As long as the full time score does include a 0 for either team, your bet is a winner.

To check the complete market rule, just click here.

You can also check our News Team's write-up about this betting market here.

 

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Match Result and Both Teams To Score

Effectively a special price double combining the 90 Minutes market and 'Yes' for Both Teams To Score.

So you're predicting the team to win IF both teams score. The options are: Home Win, Draw or Away Win.

To win your bet, you have to get the match outcome (in normal time) right AND both teams must score (in normal time).

  • Example 1: If you choose the Home team:
  • Your bet is a winner if the home team win the match in normal time AND both teams score in normal time.
  • Example 2: If you choose Draw:
  • Your bet is a winner if the match is a draw after normal time AND both teams score in normal time.
  • Example 3: If you choose the Away team:
  • Your bet is a winner if the away team win the match in normal time AND both teams score in normal time.

If one (1) of the teams doesn't score (scores like 0:0, 0:1, 2:0, etc), all bets on the market are losers.

To check the complete market rule, just click here.

 

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1st Half Result/2nd Half Result

This market considers the 1st half of the match and the 2nd half as two (2) separate mini-matches.

You need to predict the outcome at half time AND the outcome of the 2nd half (which is considered independently of the 1st half), and there are nine (9) options to choose from.

  • Example 1: The half time score is Liverpool 1:0 Chelsea and the full time score is Liverpool 1:1 Chelsea.
  • The winning option is Liverpool Win 1st Half/Chelsea Win 2nd Half because Liverpool won the 1st half 1:0 and Chelsea won the 2nd half 1:0.
  • Example 2: The half time score is Liverpool 1:1 Chelsea and the full time score is Liverpool 1:1 Chelsea. But it's a cup match and extra time is played, during which Liverpool score once and they win the match 2:1.
  • The winning option is Draw 1st Half/Draw 2nd Half as the 1st half was a draw (one goal each), the 2nd half was a draw (no goals each), and the goal scored in extra time doesn't count.

To check the complete market rule, just click here.

 

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Correct Score

Another simple, classic market: Predict the exact score of the match after normal time.

There are multiple options to choose from, and you have to get the score exactly right to win the bet, including which team will win.

  • Example 1: The full time score is Barcelona 2:1 Real Madrid.
  • The winning option is Barcelona 2-1. Bets on all other options (including Real Madrid 2-1) are losers.
  • Example 2: The full time score is Barcelona 1:1 Real Madrid. But it's a cup match and extra time is played, during which Barcelona score once and they win the match 2:1.
  • The winning option is Draw 1-1. Bets on all other options are losers (including Barcelona 2-1 as the goal scored in extra time doesn't count).
  • Example 3: The full time score is Barcelona 1:2 Real Madrid.
  • The winning option is Real Madrid 2-1. Bets on all other options (including Barcelona 2-1) are losers.

To check the complete market rule, just click here.

 

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Double Result (Half Time/Full Time)

You need to predict the outcome at half time AND the outcome at full time. There are nine (9) options to choose from.

  • Example 1: The half time score is Chelsea 0:0 Aston Villa and the full time score is Chelsea 1:0 Aston Villa.
  • The winning option is Draw/Chelsea because it was a draw at half time but Chelsea won the match.
  • Example 2: The half time score is Chelsea 1:1 Aston Villa and the full time score is Chelsea 1:1 Aston Villa. But it's a Cup match and extra time is played, during which Chelsea score once and they win the match 2:1.
  • The winning option is Draw/Draw as it's a draw at half time and a draw at full time, and the goal scored in extra time doesn't count.

To check the complete market rule, just click here.

 

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Double Chance

Another popular market, Double Chance allows you to predict two of the three (2/3) possible 90 minute outcomes in one bet. The odds are therefore lower than the 90 Minute market odds, but you have double the chance of a winning bet.

There are three (3) options to choose from.

  • Example 1: If you choose Home/Draw:
  • Your bet is a winner if the full time result is either a home team win or a draw.
  • If the away team win, your bet will be a loser.
  • Example 2: If you choose Draw/Away:
  • Your bet is a winner if the full time result is either a draw or an away team win.
  • If the home team win, your bet will be a loser.
  • Example 3: If you choose Home/Away:
  • Your bet is a a winner if the full time result is a win for either team.
  • If it's a draw, your bet will be a loser.

To check the complete market rule, you can find it here.

 

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#YourOdds

#YourOdds are a variety of combination markets. These range from the simple to the complex, and they can relate to a single match, a combination of matches, or can relate to part or all of a football season.

Each market just has one (1) option, and to win your bet all the stated actions within the market name must happen.

Some examples of single match #YourOdds markets are:

  • Example 1: BTTS & Each Team Over 2 Cards
  • Your bet is a winner if the specified teams both score a goal in normal time AND are both awarded 3 or more* cards in normal time.
  • Example 2: Serge Gnabry To Score, Marcal To Be Carded, Each Team Over 3 Corners
  • Your bet is a winner if Gnabry scores in normal time (own goals don't count), AND Marcal is carded at least once in normal time, AND both specified teams take 4 or more* corners in normal time.

*Markets with an Over/Under part - note that whenever your bet contains an 'Over', part, e.g. 'Over 3 Cards', that means that there needs to be 4 cards or more; exactly 3 cards would make it a losing bet.

The same applies to any markets containing an 'Under' part: 'Under 11 Corners' means that there needs to be 10 corners or fewer, and exactly 11 corners would make it a losing bet.

If any part of a #YourOdds bet relates to an existing market, the on site rules for that market will apply.

Example: If a #YourOdds bet includes a player to score anytime and that player scores an own goal, this won't count because our Anytime Goalscorer rules state 'Own goals do not count towards an anytime goalscorer.'

To read more about #YourOdds, just click here.

 

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5 Minute Markets

For many matches (mostly in-play), you can also bet on particular events to happen during a specified 5 minute period of time.

Bets are settled on the events that occur only within the specified time period:

  • Bets placed on the 1st 5 minutes will be settled according to minutes 0:00 to 4:59, and so on.
  • Injury time doesn't count.
  • The 5 minute period 45:00 to 49:59 refers to the start of the second half only and doesn't include 1st half injury time.
  • The 5 minute period 85:00 to 89:59 doesn't include 2nd half injury time.

To check the complete market rules, just click here.

 


Match Action in the Next 5 Minutes

Predict how many points will be scored during the specified time period of the match using the following points scoring system:

  • Each Goal = 10 points

    • The ball must cross the goal line within the specified time period to count.

    • 0 points if a shot is taken within the specified time period but the ball actually crosses the goal line after the end of the specified time period.

  • Each Corner awarded = 3 points

    • 3 points even if a corner is awarded but not taken during the specified time period.

    • A retaken corner only counts once.

  • Each Penalty awarded = 10 points

    • 0 points if an incident occurs within the specified time period but the penalty is awarded after the end of the specified time period.

    • 10 points even if a penalty is awarded but not taken during the specified time period.

    • A retaken penalty only counts once.

  • Each Card shown = 5 points

    • 0 points if an incident occurs within the specified time period but a card is shown after the end of the specified time period.

    • The maximum score per player is 10 points: 5 for a first bookable offence/card shown, 5 for a second bookable offence/card shown.

    • The full 10 points apply even if a yellow card shown is immediately followed by a red card shown.

    • Only cards shown to players currently playing count.

To check the complete market rules, just click here.


What Will Happen First in the Next 5 Minutes?

Predict what will happen first within the specified time period from the following options: Goal, Corner Awarded, Penalty Awarded, Card Awarded, None of the above.

  • A card will count when it's shown, rather than when an incident occurs.

    • If an offence leads to a penalty, but the penalty is awarded before a card is shown, 'Penalty Awarded' will be the winning selection in the market.

  • Only cards shown to players currently playing count.

To check the complete market rules, just click here.


5 Minute Markets: Card Shown

Predict whether or not a card will be shown within the specified time period.

  • A card doesn't count if an incident occurs within the specified time period but the card is shown after the end of the specified time period.
  • Only cards shown to players currently playing count.
  • Cards issued retrospectively following a VAR review at half time don't count.
  • Cards issued after the final whistle is blown following a VAR review or for any other reason, don't count.

To check the complete market rules, just click here.


5 Minute Markets: Corner Awarded

Predict whether or not a corner will be awarded within the specified time period.

  • A corner counts even if it's awarded but not taken during the specified time period.
  • A retaken corner only counts once.

To check the complete market rules, just click here.


5 Minute Markets: Goal Scored

Predict whether or not a goal will be scored within the specified time period.

  • The ball must cross the goal line within the specified time period of the match to count.
  • A goal doesn't count if a shot is taken within the specified time period but the ball actually crosses the goal line after the end of the specified time period.

If you'd like to check the complete market rules, just click here.


5 Minute Markets: Penalty Awarded

Predict whether or not a penalty will be awarded within the specified time period.

  • A penalty doesn't count if an incident occurs within the specified time period but the penalty is awarded after the end of the specified time period.
  • A penalty counts even if it's awarded but not taken within the specified time period.

To check on the complete 5 minute rule market, click here.


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